irisgl's Profile

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  • Asked on February 23, 2017 in Getting started.

    IrisGL will run on any modern system (circa 2010) that supports OpenGL 3, you will also need the Qt SDK and knowledge of C++.

    To make use of VR functionality you will need a VR ready system https://www3.oculus.com/en-us/oculus-ready-pcs/.

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  • Asked on February 23, 2017 in Getting started.

    IrisGL was designed from the ground up with virtual reality and developer flexibility in mind, you can tweak it to your liking and add or remove features as needed. While other engines might have VR support patched in, we have it at our core.

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  • Asked on February 23, 2017 in Getting started.

    No, you can compile and implement the engine in your own application and use it as normal to create worlds and add special effects and share these. A HMD is recommended of optimal experience however but is not needed.

    IrislGL currently supports Oculus Rift in the developer version, but support is planned for other VR platforms including the Vive and Google Daydream. The goal is the be device independent.

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  • Asked on February 23, 2017 in Getting started.

    IrisGL is used as the rendering engine in JahshakaVR – https://github.com/jahshaka/VR and at www.jahshakavr.com where IrisGL is being actively developed

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  • Asked on January 24, 2017 in IrisGL.

    IrisGL is a 3d engine aimed at making building and viewing scenes very easy. It removes the need of spending tireless hours learning graphics programming concepts and allows you to make beautiful scenes effortlessly.

    IrisGL also fully embraces virtual reality and alternative input devices. It is currently built on top of Qt technologies and is easy to integrate into existing Qt applications.

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